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| Interface Summary | |
| AmmunitionWeapon | A specialised weapon which uses ammunition. |
| Component | Components are parts that can be fitted to a unit. |
| Weapon | A component designed to deal damage to an object. |
| Class Summary | |
| AbstractAmmunitionWeapon | A component designed to deal damage to an object. |
| AbstractComponent | A base class for component implementations. |
| AbstractWeapon | A component designed to deal damage to an object. |
| AmmunitionBay | A bay containing ammunition for an ammunition-based weapon. |
| Artillery | High-impact-energy, extremely long range, ballistic projectile weapons. |
| Autocannon | A large-caliber projectile weapon. |
| Cockpit | A 'mech cockpit. |
| ComponentManager | A simple manager class for components. |
| Engine | A 'mech engine. |
| Gyro | A 'mech gyro. |
| HeatSink | A heat sink. |
| JumpJet | A jump-jet. |
| Laser | A weapon which emits beams of high-energy coherent light - a laser beam. |
| MachineGun | A high-rate of fire, small caliber, projectile weapon. |
| MissileLauncher | A weapon which launches a swarm of missiles at at target. |
| ParticleCannon | A weapon which high-energy particles at a target. |
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