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| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
A specialised weapon which uses ammunition.
| Fields inherited from interface net.vee.btech.component.Weapon |
ARTILLERY, AUTOCANNON, LASER, MACHINE_GUN, MISSILE, PARTICLE_CANNON |
| Fields inherited from interface net.vee.btech.component.Component |
AMMUNITION_BAY, COCKPIT, ENGINE, GYRO, HEAT_SINK, JUMP_JET, LIFE_SUPPORT, SENSORS, WEAPON |
| Method Summary | |
AmmunitionBay |
getAmmunitionBay()
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int |
getRoundsPerTon()
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void |
setAmmunitionBay(AmmunitionBay aBay)
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| Methods inherited from interface net.vee.btech.component.Weapon |
getDamage, getLongRange, getMediumRange, getMinimumRange, getShortRange, getWeaponType |
| Methods inherited from interface net.vee.btech.component.Component |
getComponentType, getHeat, getMass, getSize, getType, isDamaged, isDestroyed |
| Method Detail |
public AmmunitionBay getAmmunitionBay()
public void setAmmunitionBay(AmmunitionBay aBay)
public int getRoundsPerTon()
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| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||